The save DCs of any maneuvers that you perform from the chosen discipline are increased by 1, if they have a save DC and again the special combat feature. Each of the 46 stances are separated into 9 disciplines and if you take the feat you also unlock all of the blade focus features for the maneuvers as shown above.ĭiscipline focus: At 5th level, you gain the benefit of the Weapon Focus feat for weapons associated with the chosen discipline. The second change to the maneuver system I plan to change is blade focus. To activate a stance you must give up 5 feet of movement and be able to move on your turn you maintain that stance until you choose to take another stance or you fall prone or the dm forces you to make a dex or con save to see if you maintain your stave after being pushed back ect. ( example: punch now deals 1/4 force +1d8 fire+1d4 radiant.) Range attacks can now set enemies on fire and you can make special melee attack at a rang of 15ft replacing your bludgeoning, piercing, of slashing damage with force. You now have resistance to fire and radiant damage while in this stance.īlade Focus: Your fire and radiant damager ignore resistance and deal half damage to enemies that would be immune. At level 15 your attacks deal an additional 2d8 fire or radiant damage or 1d8 fire/1d8 radiant. While you are in this stance every attack you make deals 1d8 points of fire damage +1d4 radiant damage, if an opponent is hit with a melee attack or a desert wind maneuver while you are in this stance it will ignite add take 1d10 fire or radiant damage till the flames are put out using an action. Your attacks loos and cannot gain disadvantage vs the target (even if they become invisible) and you may select a new target as a free action if the selected target died.Īt level 10: +6 Ac and-1 Ac you can add this bonus to all sell saves and supernatural abilities of the target.Īt level 14: +6 Ac and +6 to hit on first attack.īlade focus: You can target a number of other creatures equal to your proficiency when you take this stance and your crit hit is reduces by your the Ac bonus that is added to your Ac.(At level 14 you would crit on a, 20-15) If you can only crit a number of times equal to twice your proficiency then you loos this stance until you activate it again. You gain a +2 to AC from attacks of that opponents you take a –2 penalty to AC against all other opponents while using stance. In this stance, you choose a single opponent as your target at the start of your turn. They still have their level restrictions but this way your level 1 stances will not feel useless at the end of the campaign. My first change is to make stances work more like can trips. I need help knowing if I went to far what should be taken out or scaled down. The maneuvers are separated into 9 disciplines Desert Wind, Devoted Spirit, Dimond Mind, Iron Heart, Setting Sun, Stone Dragon, Shadow Hand, Tigar Claw, and White Raven. Their are 208 maneuvers from 3.5 that I want to bring to 5e. So I'm currently working on updating the swordsage from 3.5 to 5e I be leave this is with in all the rules of the forms.įor this I want to make sure that the maneuvers that I am updating will not be broken or over powered in 5e.
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